fbpx
Skip links

Optimise your 3D assets for Web and Gaming experiences

Objectverse Converter brings more space for your creativity with 3D websites, gaming, AR/VR and beyond. Create, experiment, and build more.

Two 3D vehicle models side by side comparison before and after 3D file compression and optimisation

Reduce file sizes by up to 90%
Save up to 90% in bandwidth.

Unlike other tools that can distort meshes our advanced compression technology reduce file sizes by up to 90% without removing vital details from the mesh, ensuring your models stay perfectly intact.

Whether you’re working with high-poly models or intricate designs, our technology speeds up loading times and saves up to 90% in bandwidth, making it easier to share complex geometries and textures.

For those needing deeper insights into their 3D models, the Texture Extractor tool is your go-to solution.

This powerful feature inspects the textures of any GLB model and provides a detailed breakdown of how much VRAM the model uses.

It also allows you to download the textures of the model for further editing, ensuring every detail is exactly as you need it.

Objectverse Converter supports multiple texture formats, including KTX2, WEBP, JPG, PNG, and AVIFF, giving you full control over how your assets look and perform.

Tailor each texture channel individually—use JPG for Color Maps, PNG for Normal Maps, or any combination that best suits your needs. This flexibility ensures optimal performance and quality for your 3D projects.

The Objectverse Converter and Texture Extractor provide a comprehensive toolkit for optimizing and customizing 3D models, making it easier than ever to create stunning, high-performance visuals for the web.

Simplify your workflow, enhance performance, and deliver exceptional 3D experiences effortlessly.

Features

Drag & Drop

Just drag and drop your 3D asset into our user-friendly interface, and you're ready to compress. No complicated menus, no unnecessary steps.

Simple UX

Simple no-fuss UX, just choose desired resolution and texture format and press convert!

API** for your custom projects

If you want to integrate our converter into you custom project you can do this with ease.

3D Files

Our converter support two key 3D web file formats .GLB and .GLTF* as well as universal 3D asset format .FBX*

Textures

All key texture formats are supported including: .WEBP .JPG* .PNG* and .KTX*

Multiresolution

From 256px to 8K we got you your project covered.

Pricing

Free

£0.00 / month

Free Forever

  • Import Files: .glb
  • Intelligent 3D Mesh Compression
  • Texture Output:
    .jpg
  • Texture resolution:
     512, 1K
  • Monthly upload limit: 10 models
  • Maximum file size: 100MB
  • Texture extractor

Basic

£6.99 / month

£69.99 / year

  • Import Files:
    .glb (.gltf coming soon)
  • Intelligent 3D Mesh Compression
  • Texture Output:
    .jpg/.png/.webp
  • Texture resolution:
    256, 512, 1K, 2K, 4K
  • Monthly upload limit: 100 models
  • Maximum file size: 150MB
  • Texture extractor
  • Statistics
  • 3 day trial*

Pro

£9.99 / month

£99.99 / year

  • Import Files:
    .glb (.gltf/.fbx coming soon)
  • Intelligent 3D Mesh Compression
  • Texture Output:
    .jpg/.png/.webp/.ktx2
    (Choose by channel)
  • Texture resolution:
    256, 512, 1K, 2K, 4K, 6K, 8K
    (Choose by channel)
  • Monthly upload limit: 200 models
  • Maximum file size: 200MB
  • Texture extractor
  • Statistics
  • 3 day trial*

Enterprise

Get In Touch

Tailored Solutions

  • Import Files:
    .glb (.gltf/.fbx coming soon)
  • Intelligent 3D Mesh Compression
  • Texture Output:
    .jpg/.png/.webp/.ktx2
    (Choose by channel)
  • Texture resolution:
    256, 512, 1K, 2K, 4K, 6K, 8K
    (Choose by channel)
  • Maximum file size: 1GB
  • API Access
  • Texture extractor
  • Statistics
  • 1 day trial

* During the trial period the daily upload limit is 5 models

Our order process is conducted by our online reseller Paddle.com. 

Paddle.com is the Merchant of Record for all our orders. Paddle provides all customer service inquiries and handles returns.

Have a question?

Common questions you may have, providing clear and concise information to help you understand.

Purchasing a license is easy! Simply register or log-in to Objectverse Converter website, choose the package that best suits your needs. Follow the prompts to complete the purchase process, and you'll be up and running in no time.

We accept PayPal, Google Pay, Apple Pay, iDEAL, Bancontact, and all major credit and debit cards, including Mastercard, Visa, Maestro, American Express, Discover, Diners Club, JCB, UnionPay, and Mada.

Payment terms include a yearly commitment, with no monthly options available. After the trial period, your subscription will be charged annually. Read more on Paddle.com

We offer a trial period for all new users. During this time, you'll have full access to our platform to explore its features and capabilities (depending on the plan you choose to trial).

To upgrade your subscription, you can use the dashboard. If you encounter any issues or have questions, please contact us directly, and we'll be happy to assist you in finding the best plan for your needs.

GLB and GLTF are file formats used for 3D models and scenes. GLTF (GL Transmission Format) is a JSON-based format that efficiently transmits and loads 3D models. GLB is the binary version of GLTF, combining JSON, textures, and binary data into a single file for easy use and quick loading.

These formats are crucial for web use because they are optimized for performance and portability. They enable fast loading times and efficient rendering of 3D content, making them ideal for interactive web applications, games, and virtual reality experiences. Their lightweight nature helps reduce bandwidth usage and enhances user experience on the web.

  1. First you need to export your 3D asset into one of the supported formats: GLBglTF or FBX (currently our free version supports GLB files only).
  2. Simply drag and drop your exported 3D file into the converter window and a preview of the original file will appear on the bottom left window.
  3. In the bottom menu choose from available compression options 'Mesh' and/or 'Textures'. If you are compressing textures you can choose from WEBP / JPG / PNG / KTX and the desired texture resolution from 256px to 8096px (8K).
  4. Click convert.
  5. The converted/compressed file preview will appear on the right window. It will also show you the file size after compression.
  6. If you’re happy with the result simply click the Download button to download your compressed file, if you wish to change the setting you can do so and then press Convert again for a different result.

Prepare Your Model:

Ensure your 3D model is fully prepared and ready for export. This includes applying any necessary textures, materials, and animations.

Select Your Model:

Select the 3D objects in your scene that you want to export.

Open the Export Dialog:

Go to the top menu and select File > Export.

Choose glb/glTF Export:

In the export dialog, select glTF/GLB Export (*.glb) from the list of available formats. Cinema 4D exports GLB as part of its glTF export options.

Configure Export Settings:

A dialog box will appear with various export settings. Configure these settings according to your needs:

  • Format: Choose Binary (.glb) to export as a GLB file.
  • Include: Ensure you include the necessary elements such as geometry, textures, and animations.
  • Other Settings: Adjust any additional settings like scale, materials, and texture export options.

Ensure you have the latest version of Cinema 4D, as export features and compatibility improve with updates.

You may need to install or enable the glTF/GLB export plugin if it is not available by default. Check Maxon’s documentation or community forums for guidance if necessary.

Open Your Project:

Launch Blender and open the project containing the 3D model you want to export.

Prepare Your Model:

Ensure your model is fully prepared, including applying any necessary textures, materials, and animations.

Select Your Model:

Select the objects in your scene that you want to export. If you want to export everything, you can skip this step.

Open the Export Dialog:

Go to the top menu and select File > Export > glTF 2.0 (.glb/.gltf).

Configure Export Settings:

In the export dialog, configure the settings according to your needs:

  • Format: Choose GLB for the binary format.
  • Include: Select options like Selected Objects if you only want to export selected objects. Otherwise, leave it unchecked to export the entire scene.
  • Transform: Adjust the scale, apply modifiers, and set the axis orientation as needed.
  • Geometry: Configure settings for mesh compression, UV maps, and vertex colors if necessary.
  • Animation: Include animations if your model has any.
  • Materials: Ensure materials are included, and choose whether to use existing or simplified materials.

Specify Export Location:

Choose the destination folder and provide a name for your GLB file in the File Browser window.

Export:

Click the Export glTF 2.0 button to start the export process.

Make sure you have the latest version of Blender, as export features and compatibility improve with updates.

If you encounter any issues, consult Blender’s documentation or community forums for additional guidance and troubleshooting tips.

Objectverse converter supports 3D files with skeleton, morphs or simple node animations.

Explore
Drag